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Punching people through windows is almost as satisfying, and in case you ever get bored, you can break office equipment to find keyboards or wooden poles to hit people even harder with. Your punches are so hard that you can knock doors off hinges to KO an enemy who is waiting behind the door with pistol drawn. You can’t use guns, but honestly, after a few levels you really don’t miss them.

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Remember that scene that X-Men 2 started with? You know, the one where secret service agents are going down left and right, and they think there are at least five enemies in the White House (when there's just the one)? That was absolutely the pitch behind this game: a game designer wondering how to make you feel that bad ass in the quickest way possible. Using the level to your advantage is a key tactic that you have to keep learning as enemies get more attacks, and more of them appear. You can rapidly blink your way through walls, doors, and between foes up to 5 times before a quick refresh time has to occur. Good thing you can teleport, and teleport often. Unfortunately for you, you seem to have a deep adversity to guns, which your opponents do not. You have fists, and you use them to throw people about the level as if they were rag dolls – your 1-2 combo is enough to knock out nearly every enemy in the game alone. The levels get harder, the stakes are raised right alongside the difficulty, leading towards dramatic end-level sequences and fights that leave you breathlessly laughing from excitement.The combat is the reason you are here playing this game. It harkens back to the old days of Megaman and Mario, while still having tongue-in-cheek commentary throughout.

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Shifty gives no excuse about being a video game, and nor should it have to. There isn’t much reason given about why your character in particular is so determined to stop Chairman Stone, or exactly why you have the ability to teleport or break apart walls and any office equipment you like with just your bare fists…but honestly, that’s not the point of why you are here. Shifty is on the case, and his entry in the first level is wonderfully explosive.

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While there is no spoken dialogue, there is written commentary, and the way Chairman Stone speaks certainly has a bond supervillain air about them his what-should-be-an-office has a bunch of unnamed goons in there which he seems more than happy to throw into death traps, which are also sprinkled randomly through his should-be-an-office.įortunately, Mr. Someone should probably do something about it. Shifty, and your loyal tech support staff Nyx breaking into the evil lair/corporate office/skyscraper of Chairman Stone. Shifty succeed at feeling different, and is the game right for you? The Premise: Let’s Rob A Supervillain! Shifty tries to do something different to make it stand out from the rest. Shifty was released into this growing market boasting its own unique animated style and teleport-based combat, Mr. From Hotline Miami to Enter the Gungeon, we’ve seen a massive influx of games which offer low entry, highly flavorful games to enjoy of this style. There’s a market for this sort of thing: barely contained, high-octane violence, stylized and ramped up to 11.












Purchase mr shifty